Codethecity Eight. Wow. This thing has some legs huh?
We had fun making computers speak a little like humans, in useful ways. I was on a team this time, with Alan and Bianca. Which was fun.
Our project was around using chatbot interfaces as the only way to create meetings in a business setting. Instead of just being able to slap a meeting into someones Google Calendar, you have to negotiate access with their chatbot protector. I think this could actually contribute to the bottom line in a lot of businesses – and be a resilient, reliable, robust reminder of how things should be for people.
The latest Codethecity event saw a few new developments. We had our biggest turn out yet. Our biggest day two turnout by far. At least half of the projects delivered some real value over the weekend. A similar percentage have genuine likelihood of finding a live future rather than ageing unloved in a github repo. Our ODI Node activities started to take real shape too.
You can read more on the codethecity blog.
I’m at the sixth codethecity, on day two of the History Jam. We’re working on creating a walk through 3D version of 1930’s Aberdeen using open data, Unity, and a lot of transcribing and cross referencing.
I’m working on pairing historic company data with the OSM (Open Street Map) building outlines that we’re using to create our 3D environment. This pairing is harder than it sounds. I’m starting with something relatively simple. Identify the occupants at ground level, using a combination of OSM data, feet and eyes, and Google Streetview.
Starting with RBOS outside M&S and working along to the St Nicholas graveyard should be easy. Shouldn’t it?.
Looking at Open Street Maps there there are six distinct buildings in this stretch.
Looking at Google Maps it looks like we have five distinct buildings.
Continue reading “Map data glue”